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Eberron Campaign Guide: A 4th Edition D&D Supplement

Eberron Campaign Guide: A 4th Edition D&D Supplement
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Authors: James Wyatt, Keith Baker
Brand: Wizards of the Coast
Category: Book

List Price: $39.95
Buy New: $21.93
as of 7/29/2010 00:38 CDT details
You Save: $18.02 (45%)



New (32) Used (12) from $19.73

Seller: Beholder's Eye
Rating: 4.5 out of 5 stars 14 reviews
Sales Rank: 73315

Media: Hardcover
Pages: 288
Number Of Items: 1
Shipping Weight (lbs): 2.3
Dimensions (in): 10.9 x 8.5 x 0.8

MPN: 2396472
ISBN: 0786950994
Dewey Decimal Number: 793.93
EAN: 9780786950997
ASIN: 0786950994

Publication Date: July 21, 2009
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels.

288 Page Hardcover



Customer Reviews:
Showing reviews 1-5 of 14



5 out of 5 stars 4.0 Eberron guide   June 2, 2010
Norbert Polack (Scottsdale, AZ. United States)
Simple if you were a fan of the 3.5 edition...get this book it provides all the flavor of the last edition with 4.0 flair and gusto! The art is stunning as you would expect from WotC and the layout is nice. I was able to find all the info that I need to run a campaign in Eberron using 4.0 rules.

In all fairness I bought my copy used as I am on a tight budget but still if I could afford it I would have bought it new. If you are looking to start a new game world and want some well written, thought out ideas and direction then pick up this book and then get yourself a copy of the Eberron players guide for the players and you will have yourself a very complete world to game in.

But this book!



5 out of 5 stars Great setting, great book!   January 3, 2010
Aaron Martin (Ridgecrest, Ca, USA)
1 out of 1 found this review helpful

After the terrible, terrible Forgotten Realm books put out last year, I was pretty darn hesitant to purchase another 4th edition setting. Seeing it was written by the amazing James Wyatt and Keith Baker, I went ahead and took the chance; I am so glad I did.

The other reviewers have done a great job describing the setting and who it might appeal to, so I just wanted to say a few words about the overall design of this product.

I've been playing Dungeons and Dragons for over 15 years now, and never have I seen a setting book organized so well I could literally run a legit game after a few hours of flipping around the pages. One need only to skim the first chapter (plot, background, and flavor), read all 10 pages of Chapter 2 (the city of Sharn), and then skip straight to the adventure at the end and PLAY! If anything does come up, the book is so well laid out it should only take seconds to get the answer.

After the first adventure, grab the adventure Seekers of the Ashen Crown: A 4th Edition D&D Adventure for Eberronwhich takes place right after the adventure in this book. This will give the DM plenty of time to finish the book while still keeping the players actively adventuring in Eberron. When that adventure is finished, the DM now has the entire world at his disposal, with all its political intrigue, vast dungeons, incredible technology, and war-torn history.

Too cool...



4 out of 5 stars Eberron Updated for 4th Edition   December 22, 2009
Sacramento Book Review (Sacramento, CA)
1 out of 1 found this review helpful

The Eberron world setting for Dungeons & Dragons might be best described as fantasy noir, darker than usual, and less clear lines between good and bad. With the release of the Eberron Player's Guide and Eberron Campaign Guide for 4th Edition Dungeons & Dragons, gamers can update their old 3.5 Eberron campaign or find a new world to enter.

From airships to the mechanical Warforged, there are plenty of new exciting elements for players to explore. The Campaign Guide gives DMs background on the world, its history and inhabitants, and tips for running campaigns with the noir setting. ThePlayer's Guide introduces players to the world, new races and classes to play, and also new Feats and for their characters. Eberron is one of the best recent campaign settings designed by Wizards of the Coast, and by updating it for 4th Edition, should provide players many hours of game time.

Reviewed by Ross



5 out of 5 stars As good as always   November 25, 2009
Renato S. S. Pinto (Curitiba, PR Brasil)
0 out of 4 found this review helpful

A book that kept the good work from the previous version.
A good place to play your adventures.



3 out of 5 stars Not my campaign   September 18, 2009
Overweight and Proud Of It (Springfield, Illinois USA)
1 out of 33 found this review helpful

My gaming group has been rooted in the Forgotten Realms since Elminster was a small child (inside joke). We have yet to see any need to shift to a new campaign setting. Thus, Eberron is not my campaign.

Showing reviews 1-5 of 14




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