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Neverwinter Nights | 
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| From: Atari Category: Video Games
List Price: $29.95 Buy New: $6.98 as of 3/9/2010 20:48 CST details You Save: $22.97 (77%)
New (12) Used (26) Collectible (1) from $3.48
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| Seller: GeeksWholesaler Rating: 306 reviews Sales Rank: 2292
Format: CD-ROM Platforms: Windows 98, Windows 2000, Windows Me, Windows XP Genre: role_playing_games ESRB: Teen Media: CD-ROM Edition: Standard Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.8 Dimensions (in): 7.5 x 5.3 x 1.3
MPN: 007616 Model: FGC958650 UPC: 742725236462 EAN: 0742725236462 ASIN: B00004TSXC
Release Date: June 18, 2002 Availability: Usually ships in 1-2 business days
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| Features:
| • | Your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure. | | • | You'll journey through ancient dungeons, battles allkinds of monsters, and learn the skills you need to become a mighty warrior | | • | Hire muscle or join up with other travelers to form war partys | | • | Incredible online multiplayer action -- you can be the dungeonmaster and control every facet of the adventure | | • | The unique new scripting language lets you design your own encounters |
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| Editorial Reviews:
Amazon.com Review Neverwinter Nights isn't simply another computer game. It's a Dungeons & Dragons computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures. Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming. Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world. Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule. But all isn't perfect. The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program. Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information. But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews Pros: - Almost perfect implementation of D&D 3E rules
- Deep single-player game
- Intriguing multiplayer game
- Powerful module creation tools
Cons: - Not quite perfect implementation of D&D 3E rules
- "Loading" screens
- Inflexible 3-D camera
- Only one henchman
- Multiplayer is dependant on quality players and DM
Product Description Neverwinter Nights Forgotten Realms (PC CD-ROM), Product #23646
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| Customer Reviews:
Showing reviews 1-5 of 306
Good game March 2, 2010 Mother of Five (Maine) My son loves this game. I didn't get into it as much. I would reccomend morrowind (elder scrolls 3) over this game, at comparable computer system requirements.
No thanks. October 21, 2009 Xue Lian 0 out of 2 found this review helpful
I will admit the game is fun, but its not as fun as its NWN2 squeal, the graphics are very low quality, the story feels limited and you don't have as much freedom to customize your character.
One of the worst games I've ever played. May 22, 2009 sinner619 (Hendersonville, NC) 0 out of 3 found this review helpful
I don't see how anyone could possibly like this game. I couldn't get into it after several tries. The game play is the worst thing about it, the perspective is awful, movement sucks, one fight can last a very long time, even it's foundation is bad and even that is being generous. I see that many people like it, but the old infinity engine games are so much better in so many different ways. I don't even like them, but they hands down beat this game. It's a big step in a very bad direction for the series. It might have a lot of depth for all I know, but it's so terrible that I couldn't find out. Playing it was like being repeatedly stabbed with pins, it drags on and on. It's incredible how narrow, boring, slow, drab, and awful it is. The best things about it even make it worse. After playing Baldur's Gate 1 & 2, Icewind Dale 1 & 2, Dragonshard, and Demon Stone this is by very very far the worst of the bunch. I wish there was some redeeming quality to mention here. Usually I try to throw in some good point no matter how bad something is, but I really can't come up with anything at all. I've played video games my whole life and I would rather play pong than this waste of space.
D&D Old-Style Goodness March 1, 2009 Michael J. Tresca (Fairfield, CT USA) A long time ago, Neverwinter Nights (NWN) was the official Dungeons & Dragons game for America Online. At least, I think it was America Online. It was some subscription service. Whatever.
Anyway, it was a limited game engine of sorts that used the wacky Dungeons & Dragons rules to allow people to play together online. It was revolutionary in its day.
With the arrival of this latest version of Neverwinter Nights, D&D gets a steroid boost of immense proportions in the form of a real time 3-D game engine. Sort of.
NWN is both a module creation tool and an adventure. You can download other adventures or make adventures and host them just like a "real" Dungeon Master. It's the closest thing to creating your own MUD -- and you could conceivably make one bigger than most MUDs, with up to 64 players on simultaneously at one time.
I have created an adventure but never really hosted it. The time it takes is simply too much -- it's like all the effort of writing an adventure, plus difficulties of design. Worse, the first version I got of NWN kept crashing my machine. Since the patches, it's considerably better. In fact, NWN is made to be patched as opposed to game companies pretending everything's perfect (even though they know it isn't) on release. You just hit "update" and NWN updates itself.
NWN is made for a wide range of computers, so it scales the effects. This is definitely apparent when Maleficent and I play -- by looking over at her (slower) computer, you can see a world of difference. I have particle effects from waterfalls, shadows thrown from a dozen light sources, and glittering reflections in polished surfaces. Mal...well, doesn't.
In fact, for a long time we couldn't get the game to work at all on her computer, which drove us both nuts. It turned out that the only problem was actually the graphics card -- it had a particular flaw with the FEMALE MODEL TYPE. That's right, even though the graphics card had worked in my computer previously, because Mal was playing a female sorceress (who else?), it crashed over and over. It took a lot of work, but we finally got NWN to work on both our machines.
The adventure itself is compelling and massive. The box says over 60 hours of gameplay and they're not kidding. Since Mal and I tend to scour everything bare, we really did take up the 60 hours if not more. Additionally, there was easily room for both of us to play in the universe without feeling claustrophobic. We completed separate quests and then would link back together later. Mal's meaner than I am, so her character was more neutral. I played Talien as a paladin (you're surprised by this, right?). There's no satyrs in NWN however.
That said, there is a lot of flexibility. The third-edition rules are amazingly implemented in the game engine, which is a compliment to the developers as well as the creators of the third-edition rules. The choice of races and classes are balanced well. And NWN goes further -- there are rules that enhance the game, such as level-dependent items that players can't use until they're high enough level.
The combat system works exceptionally well and even the trade system works smoothly. Characters are more or less likely to be helpful depending on how high or low your PC's Charisma stat is. If your character is really stupid, he talks funny ("Me am strong!"). And there's always the nasty and the good choice. Maleficent had the opportunity to constantly ask for more cash, whereas I tried to always do the right thing. True to form, our alignments matched our actions.
The monsters are beautifully rendered in three dimensional form, taking the static artwork from the Monster Manual to new levels. Umber Hulks never looked so terrifying. And when a dragon gets up on its hind legs and walks over to swat you like a fly, it's positively nerve wracking. Still, not all the monsters are to scale -- the dragons and giants should have been larger. There are also quite a few monsters missing. But that's okay, because there's so much to explore that you don't miss it.
Mal and I beat the game at 15th level even though there were items for 16th level characters. I suspect two people playing the game (which is meant to be played solo) ultimately end up dividing the spoils and thus advance slower. I've spoken to other people who played NWN and felt that the game's difficulty plateaued too quickly. I played NWN as a paladin along with Mal and as a elven evoker -- in both cases I died quite a lot. It may be that fighter types have an easier time of it.
There were two major problems in gameplay that cropped up, however. Like all good (and bad!) MUDs, NWN has not perfected pet code. By pet code I mean the code that allows a player to control a monster or NPC. Henchmen are available in the game, a requirement for some particularly difficult areas. Every other chapter of the adventure, henchmen would bug -- they wouldn't listen to our commands, they would repeat the same phrase over and over, they would attack friendlies (!) or they would simply not recognize the PC as their employer anymore. Given that some NPCs are critical to survive, this became a big problem when we had to permanently dump the thief in favor of a cleric we didn't need. The problem always fixed itself when we entered a new chapter of the game, because the NPCs are essentially recreated at higher levels. Still, it's extremely annoying.
Much worse were the quest bugs, another feature that often hampers text MUDs. Sure enough, many of the quests simply did not work -- NPCs who were required to finish the quests disappeared or wouldn't recognize the item given to them. Unlike the henchmen code problem, the quest bugs I was able to manually fix by going into the code with the area creator and tweaking it. So that was a surmountable, but still annoying bug.
The campaign adventure series itself is surprisingly mature for its type, involving plagues, bad choices, murdered lovers, and vengeance. While the end battle is quite climactic (it took Mal and I several days to figure out how to beat the bad guy), the narrative summary is far too brief and without any accolades. It's sort of a "yay, you won, bye" rather than a true feeling of accomplishment.
Since I don't get to play much D&D these days, this is the closest thing to it. I haven't figured out how to play with my friends over the Internet yet, but we intend to and are planning to buy the expansion adventures (all of them!).
Is NWN perfect? No. But it is a fantastic world-building tool that manages to provide a really fun gaming experience that takes me back to the old days around a table with my friends.
Neverwinter Nights December 22, 2008 Guy W. Howard (Twin Falls, Idaho USA) After being involved with personal computers for more than thirty years, this is one of the best role-playing adventure games I've played.
The graphics, control, and story line are superb.
I would recommend Neverwinter Nights and its associated addons to anyone who enjoy RPG type adventure games.
Showing reviews 1-5 of 306
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