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Dungeons & Dragons Tactics | 
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| From: Atari Inc. Category: Video Games
Buy Used: $22.81 as of 7/30/2010 00:29 CDT details
New (4) Used (12) Collectible (1) from $22.81
Seller: mistermoney-hq Rating: 32 reviews Sales Rank: 3582
Platform: Sony PSP Genre: role_playing_games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Sony PSP Shipping Weight (lbs): 0.2 Dimensions (in): 6.1 x 7 x 0.6 Downloadable Content
MPN: 27525 Model: 742725275256 UPC: 742725275256 EAN: 0742725275256 ASIN: B000K9WNIS
Publication Date: August 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Deep and exciting turn-based game play that uses the D&D 3.5 rule-set | | • | All Core race and class type is available, including Psionics classes | | • | Highly customizable characters can be created and traded via wireless | | • | Multiplayer mode for cooperative adventuring. | | • | Players explore a newly created world with a wide range of areas like dark dungeons, forests, towns, even the astral pane |
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| Editorial Reviews:
Product Description Dungeons & Dragons: Tactics brings the excitement of fantasy battle and role-playing to the PSP system for the very first time. All of the core races and classes will be available to the player, including two Psionic classes, the Psion and the Psychic Warrior. Players will be able to customise their characters and store as many as their memory stick can handle. Faithfully utilizing the Dungeons & Dragons 3.5 rule-set, Dungeons & Dragons: Tactics allows players to take a party of six adventurers into a wide variety of dangerous environments to experience deep and exciting turn-based action. All core races and classes are available, plus the addition of Psionics Deep and exciting turn-based gameplay using the D&D 3.5 rule-set
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| Customer Reviews:
Showing reviews 1-5 of 32
IF you love turn based D&D turn based action this game is for you.. else not. July 26, 2010 M. Machin A lot of reviews are simply negative when compared to other games out there.. which is unfair since this is a unique game that stand out all by itself. The other turn based games people think of are Final Fantasy tactics is just not the same as this game. The style is different, and in my opinion, it far superior to the out dated ones in FFT. The turn based aspects are very predictable, you do need to think about your strategy and your party creation before you get into any encounters. This makes the game somewhat harder than most out there, it is not a twitch based action game, a battle can easily take 20 minutes for a boss fight. Sometimes it comes down to one spell that makes or breaks the encounter, or one class that has a unique ability. You can change your party any time but you have to level up, and that takes time. You will be saving game regularly, because you can be wiped out in one bad encounter.
Exploration is the only part that is problematic in this game, in that you can not stealth around, but you can pull creatures to your party. So again, it depends on your tactics, not the game.
If your looking to play a rewarding, and unique game, I recommend this one, it will be a D&D turn based classic.
Enjoyable but tedious February 3, 2010 Sidewinder (New Orleans, LA United States) Not nearly as fun as many of the reviews I read here at Amazon suggested. Although I did enjoy it (and was thrilled with the inclusion of psionics), the game is often tedious, having to move characters individually as opposed to by groups, which really slowed down the progression of the game (at times almost to a standstill). Also, the game is riddled with glitches. I never reached the final level, because after I had gained access to that area I needed to resupply and found the link from the mainland to the area just prior to the ultimate destination was BROKEN. After many hours of play I still haven't been moved to replay the game to reach the end. Unfortunately the speed of the game and the glitches combine to create a deterrent to this title's repeat playability. A decent buy but certainly not for more than $10-$20. Amazon should be ashamed for asking these prices for older games; they never have been nor ever will be worth these amounts. I'm glad I found a good used copy.
D&D fan not impressed July 21, 2009 Steven Rinck (Lisle, IL USA) 2 out of 2 found this review helpful
The only other "tactics" game I've played before this was Final Fantasy (both the original and the DS), so I had high hopes going into this. I imagined a game laid out basically the same way except using the very nice D&D 3.5 rules set.
Sadly, the execution was mediocre at best.
The game isn't very user friendly. I know the rules for this edition by heart, and because of that I'm able to create characters and play the game proficiently. For anyone who does not know the rules like the back of their hand, this game will not help you learn them at all. It won't even do somehing as simple as show you the change in attack bonus while equipping different weapons (two entirely different, but both clunky, menus).
The menu interface is overall clunky just difficult to work with. Transferring items and equipping items and trying to get yourself at a light load is a time-consuming chore.
The in-combat interface isn't fantastic either. Your HP and AC are displayed at least, but it never mentions your attack bonus anywhere which might be helpful. There's a long list of minor to moderate rules changes othr posters have listed, but here are my biggest annoyances with the game:
- Turn-based exploring. As I mentioned above, I was expecting something like FF tactics where only the battles were done "tactically". It's annoying to have to individually move 6 characters around the screen through difficult environments that mock the grid system with their complex layout. Combine it with my poor dwarves and halflings moving at reduced speed and you have an exercise in tedium. You will spend most of your "adventuring" time moving your people around.
- Light sources seem not to be shared. I can understand the dwarve's darkvision not being shared with the party (though I would prefer if it was) but if someone has a torch or a light spell on them, the person next to them will still be in the dark on his turn. You'll be spending most of your time in completely dark areas fighting monsters with darkvision; it sucks.
- No display of modifiers/dice rolls. I like to see the result of modifieres and dice rolls ala Neverwinter/Baldur's Gate. When my 4 martial-combat oriented characters that range from +6 to +10 to attack all whiff on the guy with 11 AC for 6 rounds in a row, I start scratching my head wanting to know whats going on. Is there some penalty I'm under? Does he have concealment? What's up?
- Stealth sucks. You can only stealth "in-combat", so scouting ahead doesn't work very well. Which next leads me to:
- Suprise rounds & combat initiation suck. Because you explore in "turn-based" format, it means one of your characters (instead of whole party)will pop around a corner and get slammed by multiple enemies.
With all of these negatives, there is still one big upswing. When you're in a well-lit environment and in combat, the game is still fun. The menus and interface are still very sub-standard, and these great moments will only make up 10% of your time playing the game, but when they happen they're still great tactical D&D gameplay.
If they ever decide to make a future version/sequel of this, they need to make a better interface, and drop the non-combat tactical movement (eliminating it all together, or some option to move the whole party along at once). They'd have at least a 4-star game right there, maybe 5 with some further polish.
Great Detail - Some Issues in Implementation July 14, 2009 Lisa Shea 1 out of 1 found this review helpful
If you're a hard core D&D player, you'll love the level of detail found in Dungeons & Dragons Tactics PSP. If you haven't played D&D before, it might take you a while to get a hang of all of the attributes here.
This is a role playing game with every aspect under control. You don't just run in a mad ax-flailing rush as quickly as you can move your controller. Instead, each character can only move X blocks a turn. This gives you plenty of time to explore the room, evaluate your options, determine exactly who should move where to get the best results.
The graphics are rather impressive for a game of this style. You get the torches in the corners, the campfires, the chests and various types of monsters. However, the game goes a bit overboard in this area. They are going for a dark, gloomy look. The result is that you literally can't see what is going on on the screen. I would get alerts that I was being attacked - and I would see something swinging - but I would have no idea where they were, what they were or how I was arranged around them. I would try to navigate for a better view and be unsuccessful. Some times I literally had to move my characters to a clearer area of a room just to be able to see what was going on.
The menu system is a bit overwhelming. They try to stuff a lot of information into the game and it ends up being a pain to wade through. What's ironic is that D&D fans are going to find plenty of important things that were left out. They definitely could have done another month or two of tuning on this to make the game more intuitive to play as well as including a few more aspects that D&Ders have come to expect.
There's also a problem with how tasks are laid out. If you happen to kill Monster X, suddenly you can't go loot the rest of the dungeon. You have to be very careful to do things in order.
Still, for real D&D fans this is about as close as you can get for a D&D experience on a PSP. Well recommended as a fun game to get your D&D fix, as long as you can be patient and tolerate some of its issues.
My D&D June 17, 2009 Greg Hogy 0 out of 1 found this review helpful
Multi could be better but hay Single player is fun. not as good as pen ad paper but a good RPG none the less get it
Showing reviews 1-5 of 32
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